Projects per year
Abstract
The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data mining and learning analytics. In this paper we present a role model for teaching English as a second language using OpenSim and a tool that enables teachers to perform real-time learning analytics and direct formative feedback and interventions in the virtual learning session. Also we present an approach to aggregate and store the learning information into open learner models.
| Original language | English |
|---|---|
| Pages (from-to) | 67-74 |
| Number of pages | 8 |
| Journal | International Journal of Serious Games |
| Volume | 1 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 2014 |
Fingerprint
Dive into the research topics of 'Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling'. Together they form a unique fingerprint.Projects
- 1 Finished
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FP7_COLLAB_NEXT-TELL: Next Generation Teaching, Education and Learning for Life
Bull, S. (Principal Investigator)
European Commission, European Commission - Management Costs
1/09/10 → 31/10/14
Project: Research
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