Abstract
This case study examines how AI-assisted coding can enable economics lecturers to create bespoke classroom games without prior web-development expertise. Drawing on a final-year undergraduate module, it describes the development of two browser-based games used to teach adverse selection, credit rationing, and bank runs. It highlights the importance of pedagogical design, theory verification, and classroom testing, while showing how AI can expand lecturers’ capacity to build and refine interactive teaching tools.
| Original language | English |
|---|---|
| Type | Case study |
| Media of output | Text - online |
| Publisher | The Economics Network |
| DOIs | |
| Publication status | Published - 24 Mar 2026 |
Keywords
- economics education
- AI-assisted coding
- classroom games
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