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Building Classroom Economics Games with AI-Assisted Coding

Research output: Other contribution

Abstract

This case study examines how AI-assisted coding can enable economics lecturers to create bespoke classroom games without prior web-development expertise. Drawing on a final-year undergraduate module, it describes the development of two browser-based games used to teach adverse selection, credit rationing, and bank runs. It highlights the importance of pedagogical design, theory verification, and classroom testing, while showing how AI can expand lecturers’ capacity to build and refine interactive teaching tools.
Original languageEnglish
TypeCase study
Media of outputText - online
PublisherThe Economics Network
DOIs
Publication statusPublished - 24 Mar 2026

Keywords

  • economics education
  • AI-assisted coding
  • classroom games

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