Abstract
This paper introduces the SHARE-IT project, which leverages serious games
paradigm to motivate and engage children with autism diagnosis in interactive activities,based on the state-of-the-art autism intervention practices. The aim of SHARE-IT is to formulate, in partnership with schools, parents and industry, the requirements for a robust, intelligent and authorable environment for supporting children in exploring, practicing and acquiring social interaction skills. SHARE-IT focuses on two key challenges: (i) developing robust system architecture and implementation, able to support both continuing development of a serious game for children with autism and its real world use; and (ii) selecting
appropriate technologies and techniques to allow for (a) multi-device and operating system deployment, (b) the development of an intelligent serious game for supporting social interaction while (c) allowing the
exibility for the environment to be authored by lay persons. SHARE-IT's architecture is presented and several considerations of importance
to enabling the engineering of an intelligent and authorable serious game are discussed. Examples of technologies developed to date are given throughout and a discussion of future challenges offered.
paradigm to motivate and engage children with autism diagnosis in interactive activities,based on the state-of-the-art autism intervention practices. The aim of SHARE-IT is to formulate, in partnership with schools, parents and industry, the requirements for a robust, intelligent and authorable environment for supporting children in exploring, practicing and acquiring social interaction skills. SHARE-IT focuses on two key challenges: (i) developing robust system architecture and implementation, able to support both continuing development of a serious game for children with autism and its real world use; and (ii) selecting
appropriate technologies and techniques to allow for (a) multi-device and operating system deployment, (b) the development of an intelligent serious game for supporting social interaction while (c) allowing the
exibility for the environment to be authored by lay persons. SHARE-IT's architecture is presented and several considerations of importance
to enabling the engineering of an intelligent and authorable serious game are discussed. Examples of technologies developed to date are given throughout and a discussion of future challenges offered.
Original language | English |
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Title of host publication | Advances in Computer Entertainment: |
Subtitle of host publication | 10th International Conference, ACE 2013 Boekelo, he Netherlands, November 2013 Proceedings |
Editors | Dennis Reidsma, Haruhiro Katayose, Anton Nijholt |
Publisher | Springer |
Pages | 456-475 |
ISBN (Electronic) | 978-3-319-03161-3 |
ISBN (Print) | 978-3-319-03160-6 |
Publication status | Published - Nov 2013 |
Publication series
Name | Lecture Notes in Computer Science (LNCS) |
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Publisher | Springer |
Volume | 8253 |
Keywords
- autism spectrum disorder
- facial expression
- user model
- autistic child
- authoring tool