Abstract
Via Research through Design (RtD), we explore the potential of headphones as a general-purpose input device for both foreground motion-gestures as well as background sensing of user activity. As a familiar wearable device, headphones offer a compelling site for head-situated interaction and sensing. Using emerging sensing modalities such as inertial motion, capacitive touch sensing, and depth cameras, our implemented prototypes explore sensing and interaction techniques that offer a range of compelling capabilities.
User scenarios include context-aware privacy, gestural audio-visual control, and co-opting natural body language as context to drive animated avatars for "camera-off" scenarios in remote work–or to co-opt (oft-subconscious) head movements such as dodging attacks in video games to enhance the gameplay experience.
Drawing from literature and other frameworks, we situate our prototypes and related techniques in a design space across the dual dimensions of (1) type of input (touch, mid-air, or head orientation); and (2) the context of user action (application, body, or environment). In particular, interactions that combine multiple inputs and contexts at the same time offer a rich design space of headphone-situated wearable interactions and sensing techniques.
User scenarios include context-aware privacy, gestural audio-visual control, and co-opting natural body language as context to drive animated avatars for "camera-off" scenarios in remote work–or to co-opt (oft-subconscious) head movements such as dodging attacks in video games to enhance the gameplay experience.
Drawing from literature and other frameworks, we situate our prototypes and related techniques in a design space across the dual dimensions of (1) type of input (touch, mid-air, or head orientation); and (2) the context of user action (application, body, or environment). In particular, interactions that combine multiple inputs and contexts at the same time offer a rich design space of headphone-situated wearable interactions and sensing techniques.
| Original language | English |
|---|---|
| Title of host publication | DIS '23 |
| Subtitle of host publication | Proceedings of the 2023 ACM Designing Interactive Systems Conference |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 904-916 |
| Number of pages | 13 |
| ISBN (Electronic) | 9781450398930 |
| DOIs | |
| Publication status | Published - 10 Jul 2023 |
| Event | DIS '23: Designing Interactive Systems Conference - Carnegie Mellon University, Pittsburgh, United States Duration: 10 Jul 2023 → 14 Jul 2023 https://dis.acm.org/2023/ |
Conference
| Conference | DIS '23 |
|---|---|
| Abbreviated title | ACM DIS2023 |
| Country/Territory | United States |
| City | Pittsburgh |
| Period | 10/07/23 → 14/07/23 |
| Internet address |
Fingerprint
Dive into the research topics of 'Beyond audio: Towards a design space of headphones as a site for interaction and sensing'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver