Keyphrases
Odds Ratio
100%
Confidence Interval
100%
Sleep Quality
100%
Adolescent Sleep
100%
Sleep Quantity
100%
Parasomnia
100%
Frequent Use
75%
Music Listeners
75%
Mobile Phone
50%
Technology Type
50%
Bedtime
50%
Sleep Parameters
50%
Television Viewers
50%
Well-being
25%
United Kingdom
25%
Midland
25%
Adverse Effects
25%
Age-appropriate
25%
Video Games
25%
Cognitive Difficulties
25%
Sleep Onset
25%
Sleep Patterns
25%
Survey Technology
25%
Adolescent Population
25%
Social Networking
25%
Video Player
25%
USE Questionnaire
25%
Sleep Hygiene
25%
Weekday Sleep Duration
25%
Music Video
25%
Technology Management
25%
Telephone Use
25%
Difficulty Falling Asleep
25%
Prolonged Sleep
25%
Early Awakening
25%
Frequent Nightmares
25%
Nursing and Health Professions
Odds Ratio
100%
Confidence Interval
100%
Sleep Quality
100%
Parasomnia
100%
Sleep Parameters
50%
Adolescent
25%
Cross-Sectional Study
25%
Sleep Time
25%
Social Network
25%
Nightmare
25%
Sleep Walking
25%
Neuroscience
Sleep Quality
100%
Parasomnia
100%
Adverse Effect
50%
Sleep Time
50%
Sleep Walking
50%
Nightmare
50%
Psychology
Adolescence
100%
Parasomnia
100%
Social Networking
33%
Gaming
33%
Health and Well-Being
33%
Sleep Hygiene
33%
School Questionnaire
33%