Abstract
Virtual environments are an important aspect of serious games for heritage. However, navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using “constrained virtual environments”, which present an environment through a series of reduced fidelity two-dimensional (2D) scenes without exhaustive detail. We describe the development of a constrained virtual environment to replicate a 3D environment from a serious game concerning ancient Mesopotamian history. An exploratory experiment discovered that participants experienced a similar sense of presence in the constrained environment to that of the 3D environment and rated the two games to be of similar quality. Participants were equally likely to pursue further information on the subject matter afterwards and collected more information tokens from within the constrained environment. A subsequent interview with a museum expert explored opportunities for such games to be implemented in museum displays, and based on the experiences and issues encountered, a preliminary set of guidelines was compiled for implementing future constrained virtual environments within serious games for heritage.
Original language | English |
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Pages (from-to) | 93-116 |
Number of pages | 24 |
Journal | International Journal of Serious Games |
Volume | 6 |
Issue number | 1 |
DOIs | |
Publication status | Published - 20 Mar 2019 |
Bibliographical note
Funding Information:The experiment detailed in this paper received full ethical approval from the Science, Technology, Engineering and Mathematics Ethical Review Committee at the University of Birmingham under application ERN_15-1701. We wish to extend our gratitude to all the participants who took part in the experiment, especially the member of Arts Council England who agreed to share their valuable time and experience with us.
Publisher Copyright:
© 2019, Serious Games Society. All rights reserved.
Keywords
- 3D virtual environments
- Constrained virtual environments
- Cultural heritage
- Presence
- Serious games
ASJC Scopus subject areas
- Software
- Education
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence
- Applied Mathematics