TY - CHAP
T1 - Affect detection and an automated improvisational AI actor in E-drama
AU - Zhang, L.
AU - Gillies, M.
AU - Barnden, J.A.
AU - Hendley, R.J.
AU - Lee, M.G.
AU - Wallington, A.M.
PY - 2007/1/1
Y1 - 2007/1/1
N2 - Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our work presented here has tried to make our contribution toward such machine automation. We report work on adding affect-detection to an existing e-drama program, a text-based software system for dramatic improvisation in simple virtual scenarios, for use primarily in learning contexts. The system allows a human director to monitor improvisations and make interventions, for instance in reaction to excessive, insufficient or inappropriate emotions in the characters' speeches. Within an endeavour to partially automate directors' functions, and to allow for automated affective bit-part characters, we have developed an affect-detection module. It is aimed at detecting affective aspects (concerning emotions, moods, value judgments, etc.) of human-controlled characters' textual "speeches". The work also accompanies basic research into how affect is conveyed linguistically. A distinctive feature of the project is a focus on the metaphorical ways in which affect is conveyed. Moreover, we have also introduced how the detected affective states activate the animation engine to produce gestures for human-controlled characters. The description of our approach in this paper is taken in part from our previous publications [1, 2] with new contributions mainly on metaphorical language processing (practically and theoretically), 3D emotional animation generation and user testing evaluation. Finally, Our work on affect detection in open-ended improvisational text contributes to the development of automatic understanding of human language and emotion. The generation of emotional believable animations based on detected affective states and the production of appropriate responses for the automated affective bit-part character based on the detection of affect contribute greatly to the ease and innovative user interface in e-drama, which leads to high-level user engagement and enjoyment.
AB - Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our work presented here has tried to make our contribution toward such machine automation. We report work on adding affect-detection to an existing e-drama program, a text-based software system for dramatic improvisation in simple virtual scenarios, for use primarily in learning contexts. The system allows a human director to monitor improvisations and make interventions, for instance in reaction to excessive, insufficient or inappropriate emotions in the characters' speeches. Within an endeavour to partially automate directors' functions, and to allow for automated affective bit-part characters, we have developed an affect-detection module. It is aimed at detecting affective aspects (concerning emotions, moods, value judgments, etc.) of human-controlled characters' textual "speeches". The work also accompanies basic research into how affect is conveyed linguistically. A distinctive feature of the project is a focus on the metaphorical ways in which affect is conveyed. Moreover, we have also introduced how the detected affective states activate the animation engine to produce gestures for human-controlled characters. The description of our approach in this paper is taken in part from our previous publications [1, 2] with new contributions mainly on metaphorical language processing (practically and theoretically), 3D emotional animation generation and user testing evaluation. Finally, Our work on affect detection in open-ended improvisational text contributes to the development of automatic understanding of human language and emotion. The generation of emotional believable animations based on detected affective states and the production of appropriate responses for the automated affective bit-part character based on the detection of affect contribute greatly to the ease and innovative user interface in e-drama, which leads to high-level user engagement and enjoyment.
UR - http://www.scopus.com/inward/record.url?partnerID=yv4JPVwI&eid=2-s2.0-49949100080&md5=d186bc1163a65e191e4828f45eb4c495
U2 - 10.1007/978-3-540-72348-6_17
DO - 10.1007/978-3-540-72348-6_17
M3 - Chapter
AN - SCOPUS:49949100080
SN - 9783540723462
VL - 4451 LNAI
SP - 339
EP - 358
BT - Lecture Notes in Computer Science
ER -