Accuracy evaluation of touch tasks in commodity virtual and augmented reality head-mounted displays

Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjazz Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based tasks such as pointing or drawing. Specifically, we report on the finger tracking accuracy of the VR head-mounted displays Oculus Quest, Vive Pro and the Leap Motion controller, when attached to a VR HMD, as well as the finger tracking accuracy of the AR head-mounted displays Microsoft HoloLens 2 and Magic Leap. We present the results of two experiments in which we compare the accuracy for absolute and relative pointing tasks using both human participants and a robot. The results suggest that HTC Vive has a lower spatial accuracy than the Oculus Quest and Leap Motion and that the Microsoft HoloLens 2 provides higher spatial accuracy than Magic Leap One. These findings can serve as decision support for researchers and practitioners in choosing which systems to use in the future.
Original languageEnglish
Title of host publicationSUI '21
Subtitle of host publicationProceedings of the 2021 ACM Symposium on Spatial User Interaction
PublisherAssociation for Computing Machinery (ACM)
Number of pages11
ISBN (Electronic)9781450390910
DOIs
Publication statusPublished - 9 Nov 2021
EventSUI '21: Symposium on Spatial User Interaction - Online
Duration: 9 Nov 202110 Nov 2021
https://sui.acm.org/2021/

Conference

ConferenceSUI '21
Abbreviated titleSUI 2021
CityOnline
Period9/11/2110/11/21
Internet address

Fingerprint

Dive into the research topics of 'Accuracy evaluation of touch tasks in commodity virtual and augmented reality head-mounted displays'. Together they form a unique fingerprint.

Cite this