Abstract
Responding to a paucity of research student autoethnography in the law school, this piece introduces a visual autoethnographic resource in the form of an online, interactive computer game that describes my PhD ‘journey’. It explores the relevance and impact of how we do, talk and think about our research projects, on their success and on our wellbeing as researchers. It invites us to pay attention to the metaphors we use, identifying how these might empower or undermine, and offers an alternative framing that might support research students, especially those with disabilities in a wider context of shrinking support.
| Original language | English |
|---|---|
| Pages (from-to) | 391-408 |
| Journal | Amicus Curiae |
| Volume | Series 2, 3 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 28 Feb 2022 |