Abstract
The impact of increased online gaming play time on psychological wellbeing was examined focusing on the Multiplayer Online Battle Arena (MOBA) game genre. This relationship was explored with respect to motivators for playing and resilience factors. A cross-sectional, online questionnaire design was employed with participants (N = 165) to examine the relationship between weekly average hours played and psychological wellbeing. Five previously reported motivators for playing were tested as mediating variables. In addition, exploratory analyses were conducted to determine the moderating effects of self-esteem and self-efficacy on 'escapist' gaming and psychological wellbeing. Results revealed a significant correlation with higher levels of play time associated with poorer psychological wellbeing. This relationship was partially mediated by 'escapist' motivation. Self-esteem was found to moderate the negative impact of 'escapist' gaming on psychological wellbeing. Research and the associated clinical implications are discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 747-760 |
| Number of pages | 14 |
| Journal | Psychiatric Quarterly |
| Volume | 90 |
| Issue number | 4 |
| Early online date | 5 Aug 2019 |
| DOIs | |
| Publication status | Published - Dec 2019 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Escapism
- Motivators for playing
- Multiplayer Online Battle Arena (MOBA)
- Online games
- Problematic gaming
- Self-efficacy
- Self-esteem
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