Personal profile
Research interests
My research focused on using sensing and scene understanding for Human-Computer Interaction and using sensing and Mixed Reality (MR), enabling better collaboration and more inclusive workspace. I have been granted over 120 patents and published over 100 academic publications at leading venues, cited by more than 17000 publications.
Prior to joining the University, I was a principal researcher at Microsoft Research (2004-2023)
I have formed and led a new MR research group at Microsoft Research. I envision MR applications as weaved with the fabric of our lives rather than PC and mobile apps, limited to running on a specific device’s screen. Such applications must be aware of users’ changing physical and social contexts and be flexible to adapt accordingly. We developed systems such as FLARE (Fast Layout for AR experiences) used by the HoloLens Team and Unity game engine, or Triton 3D audio simulation used by Microsoft Games and is the base of Microsoft Acoustics.
I formed the Bing Maps & Mobile Research Lab. We combined generated many novel results, impacting the product while generating world-class computer vision and graphics research. Among our results is the development of the influential text detector technology used by the Bing Mobile app and incorporated into OpenCV, the world’s first street-side imagery service, street-level reconstruction of geometry and texture pipeline, novel texture compression used by Bing Maps, and more.
I oversaw software and algorithms R&D of the world’s first time-of-flight video camera (3DV Systems’ ZCam). I used our depth cameras for applications such as TV depth keying, and camera-based gaming. The depth camera was later evolved to be included in the Microsoft HoloLens and MagicLeap HMDs. Another company I formed developed the popular PhotonPaint editor for Amiga (1988). Since 2023 I worked with DataBlanket (USA), developing AI for autonomous firefighting drone.
I am a senior member of the ACM. I was the paper chair of ACM SIGSPATIAL 2011, the haptics editor of Frontiers in VR and member of the editorial board of IEEE CG&A. I serve on conference committees such as CVPR, CHI, UIST, ISMAR, and ISS.
I have released multiple tools and open-source libraries such as the RoomAlive Toolkit [RoomAliveToolkit23], used around the world for multi-projection systems, SeeingVR to enhance the use of VR for people with low vision, Microsoft Rocketbox avatars, MoveBox [MoveBox23] and HeadBox toolkits to democratize avatar animation, and RemoteLab for distributed user studies.
More information at Research page: www.eyalofek.org .
Keywords
- Q Science (General)
- HCI
- Sensing
- Mixed reality
- Interaction
- Haptics
- Computer Vision
- Scene understanding
- Computer graphics
- Preception
- Smart environments
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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Collaborations and top research areas from the last five years
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Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement
Ai, H., Chang, W., Jiao, J., Leonardis, A. & Ofek, E., 26 Jan 2026, (Accepted/In press) The Fourteenth International Conference on Learning Representations: ICLR 2026. International Conference on Learning Representations, ICLRResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open AccessFile21 Downloads (Pure) -
Belt and whistles - adding lower body collision awareness for MR experiences
Abdlkarim, D., Mukherjee, D., Giunchi, D., Di Luca, M. & Ofek, E., 21 Mar 2026, (E-pub ahead of print) CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Barcelona, Spain: Association for Computing Machinery , (Human factors in computing systems).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
File66 Downloads (Pure) -
Tuning Immersion and Performance with Adaptive Generative Music in VR
Wen, J., Giunchi, D., Cascarano, P., Bovo, R., Ofek, E. & Steed, A., 1 Apr 2026, In: IEEE transactions on visualization and computer graphics. 11 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile19 Downloads (Pure) -
Tuning Immersion and Performance with Adaptive Generative Music in VR
Wen, J., Giunchi, D., Cascarano, P., Bovo, R., Ofek, E. & Steed, A., 12 May 2026, In: IEEE Transactions on Visualization and Computer Graphics. 32, 5, p. 4280-4290 11 p.Research output: Contribution to journal › Conference article › peer-review
Open AccessFile42 Downloads (Pure) -
Automatic generation of markers based on social interaction
Ofek, E. (Inventor), Kimchi, G. (Inventor), Lawler, S. L. (Inventor) & Aguera y Arcas, B. (Inventor), 1 Apr 2025, Patent No. US12265580B2, 26 Jul 2023Research output: Patent
Activities
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Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics
Ofek, E. (Chair), Yi, H. (Chair), Kim, M. J. (Chair), Bianchi,, A. (Chair), Je, S. (Organiser), Zhou, H. (Chair), Takashita, S. (Chair) & Muehlhaus, M. (Chair)
13 Apr 2026Activity: Academic and Industrial events › Conference, workshop or symposium
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Member of the board
Ofek, E. (Chair)
Oct 2025 → 2026Activity: Academic and Industrial events › Conference, workshop or symposium
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CHI '26 (Event)
Ofek, E. (Member)
1 Aug 2025 → 30 Jan 2026Activity: Publication peer-review and editorial work › Publication peer-review
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Frontiers in Virtual Reality (Journal)
Ofek, E. (Editor)
2020 → 2022Activity: Publication peer-review and editorial work › Editorial board of a journal
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IEEE Computer Graphics and Applications (Journal)
Ofek, E. (Editorial board member)
2019 → 2022Activity: Publication peer-review and editorial work › Editorial board of a journal
Prizes
Press/Media
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Building the next generation of Shape Displays
Ofek, E. & Gonzalez-Franco, M.
1/10/21
1 Media contribution
Press/Media: Press / Media
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Microsoft explores realistic VR haptics with a wrist-mounted gadget
21/10/20
1 item of Media coverage
Press/Media: Press / Media
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These Wrist-Worn Hammers Swing Into Your Hands So You Feel Virtual Objects
21/10/20
1 item of Media coverage
Press/Media: Press / Media
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Physics matters: Haptic PIVOT, an on-demand controller, simulates physical forces such as momentum and gravity
20/10/20
1 Media contribution
Press/Media: Press / Media
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Researchers bring Google Sheets and Microsoft Excel into VR
13/08/20
1 item of Media coverage
Press/Media: Press / Media